Economy Designer

Basic Info




5 years +


Full Time



Open to remote



As an Economy Designer, you will shape player experiences and drive business success by crafting economy and balance rules. This studio makes cross-platform games and serves millions of players on web, social and mobile.

Key Responsibilities:

  • Manage all aspects of game monetization, including virtual goods pricing and balancing incentivized purchased items in the game economy
  • Develop game specifications from conception to launch, incorporating economy and playability testing to optimize monetization and user retention
  • Collaborate closely with game designers to align player behavior, systems, and creative game design for maximum impact
  • Analyze game economies of target genres to understand how mechanics influence monetization potential and player behavior
  • Communicate a comprehensive view of the game economy and systems, facilitating the evaluation of concepts and ideas within the economy context
  • Provide clear documentation, diagrams, calculation models, analyses, wireframes, and prototypes for system and economy components

Desired Skills and Experience:

  • At least 3 years’ experience in successful game system design, balancing, pacing, and monetization strategies for F2P games
  • Proficient in building analytical models and tools to simulate and analyze game economies and player behaviour
  • Strong econometrics skills
  • Deep understanding of the social gaming industry, free-to-play
  • Fluency in English is a must

What's Offered

  • Generous relocation assistance
  • Pension scheme
  • Development opportunities
  • Flexible working hours
  • Regular company events/parties
  • State of the art office facilities

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Economy design
Monetization Design


Diana Macau